local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 245013004
L1_1 = {}
L1_1.group_id = 245013004
L1_1.challenge_group_id = 245013001
L1_1.close_cd = 6
L1_1.reset_cd = 24
L2_1 = {}
L3_1 = {}
L3_1.operatorEffectConfigId = 4002
L3_1.bridgeConfigId = 4003
L2_1[4001] = L3_1
L3_1 = {}
monsters = L3_1
L3_1 = {}
npcs = L3_1
L3_1 = {}
L4_1 = {}
L4_1.config_id = 4001
L4_1.gadget_id = 70360002
L5_1 = {}
L5_1.x = 36.211
L5_1.y = 3.229
L5_1.z = -13.531
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L5_1 = {}
L5_1.config_id = 4002
L5_1.gadget_id = 70360140
L6_1 = {}
L6_1.x = 36.211
L6_1.y = 3.229
L6_1.z = -13.531
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L6_1 = {}
L6_1.config_id = 4003
L6_1.gadget_id = 70350110
L7_1 = {}
L7_1.x = 42.55
L7_1.y = 3.15
L7_1.z = -20.06
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
gadgets = L3_1
L3_1 = {}
regions = L3_1
L3_1 = {}
triggers = L3_1
L3_1 = {}
variables = L3_1
L3_1 = {}
L4_1 = {}
L5_1 = {}
L5_1.config_id = 4004
L5_1.gadget_id = 70360002
L6_1 = {}
L6_1.x = 36.41
L6_1.y = 3.169
L6_1.z = -26.837
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L6_1 = {}
L6_1.config_id = 4005
L6_1.gadget_id = 70360140
L7_1 = {}
L7_1.x = 36.41
L7_1.y = 3.169
L7_1.z = -26.837
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 1
L7_1 = {}
L7_1.config_id = 4006
L7_1.gadget_id = 70350110
L8_1 = {}
L8_1.x = 32.15
L8_1.y = 3.11
L8_1.z = -42.48
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 90.0
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 1
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L3_1.gadgets = L4_1
garbages = L3_1
L3_1 = {}
L3_1.suite = 1
L3_1.end_suite = 0
L3_1.rand_suite = false
init_config = L3_1
L3_1 = {}
L4_1 = {}
L5_1 = {}
L4_1.monsters = L5_1
L5_1 = {}
L6_1 = 4001
L7_1 = 4002
L8_1 = 4003
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L3_1[1] = L4_1
suites = L3_1
L3_1 = require
L4_1 = "V2_6/TowerDefense_SpecialGears_V3.0"
L3_1(L4_1)
